Tentacool line with Tangling Hair or water bubble.Pixilate/intimidate Snubbull (available on route 101).Soul-Heart Luvdisc with huge defensive power.Victory Star Starmie with Laser Focus and Prismatic Laser.I nnards Out Poliwag line (and drizzle for politoed of course).Beedrill with Merciless and 40 (x2) base power Twineedle with 40% chance to poison each hit.Ariados with a learnset based round toxic thread (now badly poisons and halves speed), baneful bunker, venom drench, and venoshock and access to electroweb and psychic fangs.Porygon/Porygon2 that changes from one to the other every level.Levitate Electrode with a move that calculates damage based on speed.Corsola lowers Sp.Def but sharply raises Def when hit by Physical moves, and lowers Def but sharply raises Sp.Def when hit by Special moves.Grass/Fight Grovyle and Sceptile with Defiant, Forest Curse, Mat Block, Low Sweep, and Sacred Sword.
![electroweb vs electroball electroweb vs electroball](https://i.ebayimg.com/images/i/173242319779-0-1/s-l1000.jpg)
![electroweb vs electroball electroweb vs electroball](https://i.pinimg.com/originals/24/e0/aa/24e0aa2c7d7e320ed7e494d3a5e9663f.jpg)
#Electroweb vs electroball Patch#
Optional patch with 20 more type changes.e.g a mon with 37 HP Evs would give you 2 HP UPs. An EV checker that can reduce all EVs to 0 by converting them into EV items.An IV checker and nature changer in the Battle Frontier (with the option to perfect EVs at a price).A few storyline rewrites (the Magma Base is now an enjoyable little sneaking mission where you have to avoid getting seen.Shiny rate doubled to match later generations (with the itemfinder).Reuse tms and move tutors as much as you want.Evolve trade evos that require items by just levelling them up while holding that item, and evolve all other trade evos at lv36 (or evolve gengar by happiness at night).Evolve your team into all their later generation evolutions.Use Nature Power as a replacement for all of Strength, Rock Smash, Cut, Surf, Waterfall, and Dive, or just use the old HMs as usual.Access Pokémarts downstairs in all Pokémon Centres.The palette has been made more vibrant All routes have been remodeled, some islands have been added in the sea, victory road is completely new and exciting, and 5 new (fully optional) routes have been added: a canyon, a haunted house, an extension to route 119's river, a snowy mountain, and a mine.Dizzy Egg's/Chacha Dinosaur's emerald battle engine: most moves, many items, and all types, phys/spec split, abilities, capture xp, and all abilities (especially the cool ones) up to generation 7 are in the game.If players choose Thunder for a higher damage output, it's a good idea to have a Defender Pokémon guarding Pikachu while it uses the move, since Pikachu can't slow enemies with Thunder. Either choice for the level 4 move works, but Electro Ball seems to be the best choice for new players. Electro Ball is a Sure Hit move with a short cooldown, so it is more readily available for use against enemies.
![electroweb vs electroball electroweb vs electroball](https://66.media.tumblr.com/ea4b0928712c483008b7fca61f2e2d0d/tumblr_mho69nYSF11qd87hlo1_r1_500.gif)
Thunder deals more damage, but Electro ball also stuns opponents in an AoE. Electro Ball and Thunder both can be helpful on the battlefield, but Electro Ball is easier to use efficiently. Once Pikachu hits level 4, players will have another choice to make for the second move. Use Thundershock on grouped-up enemies to maximize its effectiveness. Thundershock allows Pikachu to electrify an area of effect to slow and damage nearby opponents. For a DPS-based Pikachu, Thundershock is the best choice for the first move. When players first begin a match, the level 1 Pikachu will be offered a choice between two moves: Thundershock and Electroweb.